Valley of Plenty (affiliate link) is a campaign book set in Glorantha and more specifically in the Dundealos Valley, Sartar. It is the first publication by Troupe Games and the first official QuestWorlds supplement. There have been books for HeroQuest Glorantha before but this is the first to have the QuestWorlds logo in its cover.
As said, it is a campaign book set in Glorantha. Interestingly this campaign begins from when the heroes are mere children. This affects also the character creation. The characters are created throughout the campaign to finally match original HeroQuest Glorantha character keywords and abilities. For the first session, the characters have the name, the bloodline keyword, and the cultural keyword. On top of these also some abilities are created and the role in the Wildling Band, the overarching group the characters belong, is determined. Later, when some adventures are had and the characters grow they get more keywords and abilities. Some of these depend on the random table events happening during the interludes.
The character creation and the whole campaign arc should work well with players new to the setting. Glorantha, having a plethora of history and details already, might seem daunting at first. But when you look at it from a child’s perspective you don’t have to know everything upfront. You have to know who are the adults near you and the other kids and the best places to have fun and games. This way the setting is also widened to the players as the campaign advances.
The book does not present previous Glorantha lore at all for the GM to read. This is a chosen tactic by the writers (and you can read more about their thoughts about this in their blog) so it might be a good idea, although not required, to read a little about Glorantha and Sartar from prior sourcebooks.
The gradual deepening works for the system, also. Character creation is quick and on point. As the campaign advances, characters get more to play with. The first scenarios are clearly designed so that players new to the system get introduced to QuestWorlds gradually through play. For example, the first scenario only deals with simple contests, group simple contests, and automatic victories (players don’t necessarily even notice the last one used). Having a quite fresh QuestWorlds GM would also enjoy this handholding. Have the QuestWorlds SRD in hand, though, as the book does not have any rules in it.
There is a total of seven scenarios split for three different age range. The first scenarios are all fun and games. The last ones are actual raids as the characters enter their adult life through the rites. Before each interlude, some other story seeds are presented to have more scenarios to play if your group is really into it. I think the story arc works for its purpose: to escort the player characters to adulthood and on to the next adventures in the Jaldonkillers saga.
As is with QuestWorlds there are no “stats” for the NPCs. The “Dramatis Personae” has enough information about the supporting characters for the GM to play them. There are two maps. One is the gazetteer of Dundealos Valley with important locations marked. The other one is the far view of Dundealosford (seen also in the cover), the main location of the campaign, with six places marked. So there is room for the players and the GM to build the ford to their liking. I don’t know if the ford will be detailed more in future books.
The one thing missing is the character sheets. Of course, you can use the HeroQuest Glorantha character sheet or just a piece of paper but having a Valley of Plenty specific sheet supporting the gradual character creation would’ve worked fantastically. Especially as there have been cool character sheets done for HQ.
The book layout makes it a pleasure to read and it has enough art to get the reader into the setting. The book contains 151 pages and it is available for about $25 (PDF) and Print-On-Demand is coming to DriveThruRPG(affiliate link).
Check out also That’s How I Roll blog for detailed contents of the book.